Got a question involving custom models
#7

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Originally Posted by TommyB
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The best thing to do would be to find the .txd file the model uses from the base game, extract the correct texture from the file and then build your own .txd with just that file. Always try to keep your model/texture sizes small so players spend as little amount of time as possible on the download menu.

I'm not the most experienced when it comes handling this game's models beyond simply modding my game, but you'd probably do well searching through the game's .ide files to find the corresponding .txd. There's probably a better way, though.
In all honesty, I thought about doing that, but I truly wasn't trying to put that much effort into it atm. xD I have work tomorrow, and I just wanted something quick. Oh well, thanks anyways.
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