04.11.2017, 19:30
- CULLZONE manipulation.
- Per Player Pickups.
- Resolution getting.
- GetPlayerSkillLevel(playerid, skill);
- GetPlayerSirenState(playerid);
- Float:GetPlayerZAim(playerid);
- Float:GetObjectDrawDistance(objectid);
- SetObjectMoveSpeed(objectid, Float:fSpeed);
- Float:GetObjectMoveSpeed(objectid);
- GetObjectTarget(objectid, &Float:fX, &Float:fY, &Float:fZ);
- GetObjectAttachedData(objectid, &attached_vehicleid, &attached_objectid, &attached_playerid);
- GetObjectAttachedOffset(objectid, &Float:fX, &Float:fY, &Float:fZ, &Float:fRotX, &Float:fRotY, &Float:fRotZ);
- IsObjectMaterialSlotUsed(objectid, materialindex); // Return values: 1 = material, 2 = material text
- GetObjectMaterial(objectid, materialindex, &modelid, txdname[], txdnamelen = sizeof(txdname), texturename[], texturenamelen = sizeof(texturename), &materialcoor);
- GetObjectMaterialText(objectid, materialindex, text[], textlen = sizeof(text), &materialsize, fontface[], fontfacelen = sizeof(fontface), &fontsize, &bold, &fontcolor, &backcolor, &textalignment);
- IsObjectNoCameraCol(objectid);
- GetVehicleColor(vehicleid, &color1, &color2);
- GetVehiclePaintjob(vehicleid);
- GetVehicleInterior(vehicleid);
- GetVehicleNumberPlate(vehicleid, plate[], len = sizeof(plate));
- GetPickupModel(pickupid);
GetPickupModel would save us so much data...
- Per Player Pickups.
- Resolution getting.
- GetPlayerSkillLevel(playerid, skill);
- GetPlayerSirenState(playerid);
- Float:GetPlayerZAim(playerid);
- Float:GetObjectDrawDistance(objectid);
- SetObjectMoveSpeed(objectid, Float:fSpeed);
- Float:GetObjectMoveSpeed(objectid);
- GetObjectTarget(objectid, &Float:fX, &Float:fY, &Float:fZ);
- GetObjectAttachedData(objectid, &attached_vehicleid, &attached_objectid, &attached_playerid);
- GetObjectAttachedOffset(objectid, &Float:fX, &Float:fY, &Float:fZ, &Float:fRotX, &Float:fRotY, &Float:fRotZ);
- IsObjectMaterialSlotUsed(objectid, materialindex); // Return values: 1 = material, 2 = material text
- GetObjectMaterial(objectid, materialindex, &modelid, txdname[], txdnamelen = sizeof(txdname), texturename[], texturenamelen = sizeof(texturename), &materialcoor);
- GetObjectMaterialText(objectid, materialindex, text[], textlen = sizeof(text), &materialsize, fontface[], fontfacelen = sizeof(fontface), &fontsize, &bold, &fontcolor, &backcolor, &textalignment);
- IsObjectNoCameraCol(objectid);
- GetVehicleColor(vehicleid, &color1, &color2);
- GetVehiclePaintjob(vehicleid);
- GetVehicleInterior(vehicleid);
- GetVehicleNumberPlate(vehicleid, plate[], len = sizeof(plate));
- GetPickupModel(pickupid);
GetPickupModel would save us so much data...