04.11.2017, 12:24
Quote:
AddCharModel(base skin (used for voice, animations), new skin ID, dff file in the models folder, txd file in the models folder); from pawn: SetPlayerSkin(playerid, new skin ID); AddSimpleModel(virtual world (-1 is all virtual worlds), base model (used for IDE flags), new model ID (-1000 to -30000), dff file in models folder, txd file in models folder); from pawn: CreateObject(new model ID, position, rotation etc..); |