30.10.2017, 09:31
The only idea in my head
Except world 0 to 99 you need loop.
Код:
new objectid = CreateDynamicObject(...); Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_WORLD_ID, 0);
Код:
new objectid = CreateDynamicObject(...); for(new worldid; worldid < 100; worldid += 1) Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_WORLD_ID, worldid);

