29.10.2017, 17:10
Quote:
How to delay the death of the player who got headshooted ?
I'm using the 2 sec Timer to set his health to 0 using SetPlayerHealth(playerid,0); but the problem is in deathlist it showing he got killed by no one like he did /kill . I'm doing this right now. this was working fine with OnPlayerTakeDamage before but after changing it to OnPlayerDamage it's not working like it was. Код:
public OnPlayerHeadshot(Float:Ax, Float:Ay, Float:Az, playerid) { KillTimer(HeadshotTimer[playerid]); DestroyObject(blood[playerid]); SetPLayerHealth(playerid,0); return 1; } Код:
public OnPlayerHeadshot(Float:Ax, Float:Ay, Float:Az, playerid,Float:amount) { KillTimer(HeadshotTimer[playerid]); DestroyObject(blood[playerid]); amount = 0.0; return 1; } |
But I recommend you to view https://github.com/oscar-broman/samp-weapon-config anyways.