27.10.2017, 10:57
Quote:
Your text is useless, I already know all this. it is possible to do a yes anti-airbreak with this plugin, but the question is how
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Is it some kind of "I only feel like I know it is possible"?
How do you think you can detect air break with a packet?
When you no-clip you don't have any animation playing or synchronization packets, you just change position, the only thing you can detect is whether he has the "floating" animation; if it plays for a few seconds, which isn't always legit as well because you can be stuck above other players and I may be wrong, but you can be stuck in that animation when you press escape
https://www.youtube.com/watch?v=u345ldgehzM
Which yet again, you need animation, not packets.
You don't need the sync of the animation because you can use OnPlayerUpdate or even better - SetTimer for this.
(because you don't need so many cycles to check whether he has that animation, 10 seconds in that animation and you can suspect he has somethin' going on there)
You can also use MapAndreas to detect if he is underground, which still not so accurate because if you place them by mistake under the ground or they drive in high speed towards it they can reach underground before the sync of the GTA map kicks in.
You either don't need this plugin or you don't understand this plugin.
Last but not least, there are cleo versions of no clip
https://www.youtube.com/watch?v=psy-zDSlUGM
Which they don't float at all, you can play normally like you're on the ground, just at different z offset.