23.10.2017, 15:23
errors:
code:
Код:
error 017: undefined symbol "playerid" error 017: undefined symbol "playerid" error 017: undefined symbol "playerid" error 017: undefined symbol "playerid" error 017: undefined symbol "playerid" error 017: undefined symbol "playerid" error 017: undefined symbol "playerid" error 017: undefined symbol "playerid" error 017: undefined symbol "playerid" error 017: undefined symbol "playerid" error 017: undefined symbol "playerid" error on this code: LoadTextDraws() { healthtd[playerid] = CreatePlayerTextDraw(playerid, 559.798217, 47.166923, "000.00"); PlayerTextDrawLetterSize(playerid, healthtd[playerid], 0.246009, 1.050000); PlayerTextDrawAlignment(playerid, healthtd[playerid], 1); PlayerTextDrawColor(playerid, healthtd[playerid], 65535); PlayerTextDrawSetShadow(playerid, healthtd[playerid], 1); PlayerTextDrawSetOutline(playerid, healthtd[playerid], 1); PlayerTextDrawBackgroundColor(playerid, healthtd[playerid], 255); PlayerTextDrawFont(playerid, healthtd[playerid], 1); PlayerTextDrawSetProportional(playerid, healthtd[playerid], 1); PlayerTextDrawSetShadow(playerid, healthtd[playerid], 1); }
PHP код:
new PlayerText:healthtd[MAX_PLAYERS];
public OnGameModeInit()
{
LoadTextDraws();
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
PlayerTextDrawShow(playerid, healthtd[playerid]);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
PlayerTextDrawHide(playerid, healthtd[playerid]);
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
new string[12], Float:hp;
GetPlayerHealth(playerid, hp);
format(string, sizeof(string), "%0f", hp);
PlayerTextDrawSetString(playerid, healthtd[playerid], string);
return 1;
}
LoadTextDraws()
{
healthtd[playerid] = CreatePlayerTextDraw(playerid, 559.798217, 47.166923, "000.00");
PlayerTextDrawLetterSize(playerid, healthtd[playerid], 0.246009, 1.050000);
PlayerTextDrawAlignment(playerid, healthtd[playerid], 1);
PlayerTextDrawColor(playerid, healthtd[playerid], 65535);
PlayerTextDrawSetShadow(playerid, healthtd[playerid], 1);
PlayerTextDrawSetOutline(playerid, healthtd[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, healthtd[playerid], 255);
PlayerTextDrawFont(playerid, healthtd[playerid], 1);
PlayerTextDrawSetProportional(playerid, healthtd[playerid], 1);
PlayerTextDrawSetShadow(playerid, healthtd[playerid], 1);
}