UnattachObject
#11

Worry more about creating it correctly. I create around 15,000 objects outside of ongamemodeinit with no issue. They all have the correct IDs and I can destroy/recreate them all day long. The fact you can't use CreateObject outside of ongamemodeinit leads me to believe you have bigger issues to worry about.

Once you figure that out, create them with an id and destroy them using that id.
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Messages In This Thread
UnattachObject - by Trooper[Y] - 08.09.2009, 14:47
Re: UnattachObject - by Frankylez - 08.09.2009, 15:08
Re: UnattachObject - by Trooper[Y] - 08.09.2009, 15:15
Re: UnattachObject - by saiberfun - 08.09.2009, 15:20
Re: UnattachObject - by eakwarp - 08.09.2009, 15:22
Re: UnattachObject - by Trooper[Y] - 08.09.2009, 15:26
Re: UnattachObject - by saiberfun - 08.09.2009, 15:28
Re: UnattachObject - by Trooper[Y] - 08.09.2009, 15:33
Re: UnattachObject - by saiberfun - 08.09.2009, 15:37
Re: UnattachObject - by Trooper[Y] - 08.09.2009, 16:12
Re: UnattachObject - by kaisersouse - 08.09.2009, 16:39
Re: UnattachObject - by Trooper[Y] - 08.09.2009, 17:02
Re: UnattachObject - by saiberfun - 08.09.2009, 17:37
Re: UnattachObject - by saiberfun - 09.09.2009, 10:40

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