21.10.2017, 18:41
This won't be accurate, amount is made up of both health & armor and plus there are other possibilites that could effect this. One solution would be checking if the conditions for it being a taser are met within OnPlayerWeaponShot and if so, setting both players to the same team. Then set a quick timer to reset the teams within OnPlayerTakeDamage, which I think should still be called. Don't quote me on this, I might be thinking of something else.