Generate a New x y z coord (Col Andreas?)
#1

Hi, were do I start lol . Okay so I have made a zombie script, Now I upgraded it whivh the zombies does not pass through walls when chasing a Survivor. But then I have this kind ofnproblem which it dont works for a while. I have no idea how im going to this Im using Col andreas I want somethjng that when zombie will go to acertain x, y z will notnpass through walls when the zombie face a wall it will look for another path just to go that point. How Am i going to do that using col andreas? Timer + raycastline check if colission detected and go for random point? Can anyone give idea about it thanks!
Reply


Messages In This Thread
Generate a New x y z coord (Col Andreas?) - by ToiletDuck - 19.10.2017, 22:30
Re: Generate a New x y z coord (Col Andreas?) - by Pottus - 20.10.2017, 00:19

Forum Jump:


Users browsing this thread: 3 Guest(s)