19.10.2017, 22:30
Hi, were do I start lol . Okay so I have made a zombie script, Now I upgraded it whivh the zombies does not pass through walls when chasing a Survivor. But then I have this kind ofnproblem which it dont works for a while. I have no idea how im going to this Im using Col andreas I want somethjng that when zombie will go to acertain x, y z will notnpass through walls when the zombie face a wall it will look for another path just to go that point. How Am i going to do that using col andreas? Timer + raycastline check if colission detected and go for random point? Can anyone give idea about it thanks!