compound statement not closed
#1

Error:
Код:
error 030: compound statement not closed at the end of file (started at line 882)
Code from line 882:
Код:
     case 555:
	    {
	    if(response)
	    {
	    switch(listitem)
		 	{
	        	case 0:
	        	{
       		 	ShowPlayerDialog(playerid, DIALOG_COMMANDS, DIALOG_STYLE_MSGBOX, "Server Commands", "/kill, /help", "Okay", "Close");
				}
				case 1:
				{
				ShowPlayerDialog(playerid, DIALOG_FAQ, DIALOG_STYLE_MSGBOX, "Frequently Asked Questions", "{FF0000}Question 1\n{00FF00}Answer\n{FF0000}Question 2\n{00FF00}Answer", "Okay", "Close");
				}
				case 2:
				{
				ShowPlayerDialog(playerid, DIALOG_MINIGAMES, DIALOG_STYLE_LIST, "Server Games", "Game 1\nGame 2\nGame 3", "Okay", "Exit");
				}
	    case 999:
	    {
     		if(response)
      		{
      		    switch(listitem)
      		    {
       			    case 0:
       			    {
                    	if(GetPlayerScore(playerid) >= 0)
                        {
	                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Assualt as your class.");
	                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Assualt Class:", "{F81414}Abilities:\n{FFFFFF}A Solo class, good in infantry attacks.\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Shotgun\n{FFFFFF}Deagle", "Play","");
	                        gPlayerClass[playerid] = ASSAULT;//
	                        PickedClass[playerid] = 1;
	                        SetPlayerVirtualWorld(playerid, 0);
	                        TogglePlayerControllable(playerid, 1);
	                        ResetPlayerWeapons(playerid);
	                        GivePlayerWeapon(playerid, 31, 200);//m4
	                        GivePlayerWeapon(playerid, 29, 100);//mp5
	                        GivePlayerWeapon(playerid, 27, 100);//  combat
	                        GivePlayerWeapon(playerid, 24, 70);//deagle
                        }
                    }
					case 1:
                    {
                    	if(GetPlayerScore(playerid) >= 0)
                        {
	                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Sniper as your class.");
	                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Sniper Class:", "{F81414}Abilities:\n{FFFFFF}A Locater class, Always invisible on map.\n\n{F81414}Weapons:\n\n{FFFFFF}Sniper Rifle\n{FFFFFF}Mp5\n{FFFFFF}Knife", "Play","");
	                        gPlayerClass[playerid] = SNIPER;
	                        PickedClass[playerid] = 2;
	                        RemovePlayerMapIcon(playerid, 0);
	                        SetPlayerVirtualWorld(playerid, 0);
	                        TogglePlayerControllable(playerid, 1);
	                        ResetPlayerWeapons(playerid);
	                        GivePlayerWeapon(playerid, 34, 250);//sniper
	                        GivePlayerWeapon(playerid, 29, 250);//mp5
	                        GivePlayerWeapon(playerid, 4, 1);//knife
                        }
                    }

                	case 2:
                    {
                    	if(GetPlayerScore(playerid) >= 0)
                        {
	                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Medic as your class.");
	                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Medic Class:", "{F81414}Abilities:\n{FFFFFF}A Support class , can use /heal \n\n{F81414}Weapons:\n\n{FFFFFF}Spas12\n{FFFFFF}Silent Pistol\n{FFFFFF}RPG\n{FFFFFF}Grenade", "Play","");
	                        gPlayerClass[playerid] = MEDIC;
	                        PickedClass[playerid] = 3;
	                        SetPlayerVirtualWorld(playerid, 0);
	                        TogglePlayerControllable(playerid, 1);
	                        ResetPlayerWeapons(playerid);
	                        GivePlayerWeapon(playerid, 33, 200);
	                        GivePlayerWeapon(playerid, 22, 200);
	                        GivePlayerWeapon(playerid, 25, 200);
	                        GivePlayerWeapon(playerid, 11, 2);
      }
					}
	        	}
			}
    	}
  	}
    return 1;
}
Reply


Messages In This Thread
compound statement not closed - by Uvais - 19.10.2017, 16:26
Re: compound statement not closed - by Escobabe - 19.10.2017, 17:43
Re: compound statement not closed - by Uvais - 20.10.2017, 08:56
Re: compound statement not closed - by Zeth - 20.10.2017, 09:18
Re: compound statement not closed - by Uvais - 20.10.2017, 09:23
Re: compound statement not closed - by frouzen - 20.10.2017, 09:29
Re: compound statement not closed - by Uvais - 20.10.2017, 09:47
Re: compound statement not closed - by frouzen - 20.10.2017, 09:48
Re: compound statement not closed - by StrikerZ - 20.10.2017, 10:00
Re: compound statement not closed - by Uvais - 20.10.2017, 10:08

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