Efficient way to design an inventory system?
#8

I use almost the same method on my server, I get 30/40 at peak sometimes (each player having different amount of items with the biggest backpack supporting up to 50 item), with over +150 vehicles (15 items each), + tents/containers with +15 items each, airdrops 40 items, hospital crates (about 20 crates with 7 items each), +3900 items spawned across the map, + items dropped by other players..etc

There is no lag whatsoever.
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