16.10.2017, 22:18
Well i have tought about this system also.
And most efficent way is to make categorys for items in my opinion.
Like tools are in one category, weapons in other and so one.
And in gamemode you have array of 3000 items.
When player connects, his items are loaded from database and when disconnects his items are unloaded.
And most efficent way is to make categorys for items in my opinion.
Like tools are in one category, weapons in other and so one.
And in gamemode you have array of 3000 items.
When player connects, his items are loaded from database and when disconnects his items are unloaded.