16.10.2017, 01:52
No.
This plugin gives you functions to manipulate/modify packets before they are being processed by your server. (as well as deny them)
I don't think there is a callback that is being triggered like a "OnPlayerRequestAirbreak" therefore you'd need to play with player coordinates to detect it, there is an include by Kar as far as I know, that does that job.
@DimaShift, I like your approach, tho, I think it would be nicer to do it with y_iterate and a single timer than timer for each player.
This plugin gives you functions to manipulate/modify packets before they are being processed by your server. (as well as deny them)
I don't think there is a callback that is being triggered like a "OnPlayerRequestAirbreak" therefore you'd need to play with player coordinates to detect it, there is an include by Kar as far as I know, that does that job.
@DimaShift, I like your approach, tho, I think it would be nicer to do it with y_iterate and a single timer than timer for each player.

