14.10.2017, 13:13
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{
player_death[playerid] = true;
}
return true;
}
{
if(killerid != INVALID_PLAYER_ID)
{
player_death[playerid] = true;
}
return true;
}

