Random Vehicle Spawns
#3

Quote:
Originally Posted by Kyle
Посмотреть сообщение
There is no way to do this without it looking 'funky'.

You could do it so that:

When OnVehicleSpawn is called you use DestroyVehicle and use CreateVehicle to remake it with a new model.
Remember to assign a variable to each vehicle id to show that it's been remade already, check this OnVehicleSpawn and reset it OnVehicleDeath.
Interesting solution, thanks for that.

It's given me an alternative idea actually, so hopefully I can implement it using this.
Reply


Messages In This Thread
Random Vehicle Spawns - by JMCortinax - 10.10.2017, 12:34
Re: Random Vehicle Spawns - by Kyle - 11.10.2017, 11:41
Re: Random Vehicle Spawns - by JMCortinax - 13.10.2017, 13:19

Forum Jump:


Users browsing this thread: 1 Guest(s)