13.10.2017, 13:19
Quote:
|
There is no way to do this without it looking 'funky'.
You could do it so that: When OnVehicleSpawn is called you use DestroyVehicle and use CreateVehicle to remake it with a new model. Remember to assign a variable to each vehicle id to show that it's been remade already, check this OnVehicleSpawn and reset it OnVehicleDeath. |
It's given me an alternative idea actually, so hopefully I can implement it using this.


