10.10.2017, 23:24
I'm not sure if the collision mesh is exact, but you could try ColAndreas for this (getting the Model Boundaries). Or find this object in the Prineside Dev Tools, which shows the actual model's size.
Easiest way would be though to use another object (eg the 5mx5mx5m cube which has a known and exact size of 5m) and texture it with this map (or another one from SAMP's objects - see samaps.txd in the SAMP directory, it includes the map from above in higher quality).
If none of this works, go ingame and spawn 2 Laser Pointers (facing down) and move them to the edges as exact as possible using the Object Edit functions. That's how I did something similar before knowing about ColAndreas, and the result was perfect. But I'm pretty sure that the object's edges are not the 3000m Bounds, you can see that when you look at the northern edge of Las Venturas.
Easiest way would be though to use another object (eg the 5mx5mx5m cube which has a known and exact size of 5m) and texture it with this map (or another one from SAMP's objects - see samaps.txd in the SAMP directory, it includes the map from above in higher quality).
If none of this works, go ingame and spawn 2 Laser Pointers (facing down) and move them to the edges as exact as possible using the Object Edit functions. That's how I did something similar before knowing about ColAndreas, and the result was perfect. But I'm pretty sure that the object's edges are not the 3000m Bounds, you can see that when you look at the northern edge of Las Venturas.