10.10.2017, 11:08
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Last edited by Jelly23; 21/10/2017 at 03:21 AM.
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native CreateExplosionEx(Float:X, Float:Y, Float:Z, type, Float:radius, interior, virtual_world); |
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native SetBulletType(playerid, weaponid); //Use 0 as weaponid to disable |
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Why do you release a different version? Why not just contribute to Kurta's fork of YSF?
Why make people choose whether to use this fork or another? |
You still can load both plugins, I said that in the beginning of the topic.
It is not about which is better. Despite this being a YSF fork, both provide different functions for different purposes.