09.10.2017, 03:45
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Last edited by Kaperstone; 09/10/2017 at 04:23 AM.
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I don't quite understand this texture-attribute thing.
What can I use it for that I cannot achieve without it? why would a person need to play with texture data and have events from it?
EDIT:
Found de answers.
What can I use it for that I cannot achieve without it? why would a person need to play with texture data and have events from it?
EDIT:
Quote:
Quote:
It should be able to do the following - Collision mesh of textured surfaces - uv offset of collision ![]() - texture/txd/model - Pixel color of collision point - texture info system (each texture needs to be profiled for uv checks) Then you could expand knowledge of the world beyond anything imaginable that we have today. Just picture a metal bridge you define a bunch of different areas on a texture (bolts, nuts, holes) all this can be known. This probably would have been my next project ![]() |