02.10.2017, 20:04
Код:
new weaponid = GetPlayerFirearm(playerid); if(weaponid != WEAPON_TYPE_UNKNOWN) switch(GetWeaponType(weaponid)) { case WEAPON_TYPE_THROWN: { if(HOLDING(KEY_FIRE)) { if(wh_LastThrowTick[playerid] < GetTickCount()) { if(GetPlayerFirearmAmmo(playerid) > 0) { PlayerWeapon[playerid][WeaponAmmo]--; wh_LastThrowTick[playerid] = GetTickCount() + 1000; } } } } }