Looping through victims for zombie
#8

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Originally Posted by Misiur
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Hm, can you dump a bunch of prints here and there and posting the results?
Well I debugged the loop, the time taken in the starting and ending of it is same but I check for collisions and water detection before moving the zombie maybe that's causing the delay?
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Messages In This Thread
Looping through victims for zombie - by StrikerZ - 27.09.2017, 15:36
Re: Looping through victims for zombie - by Misiur - 27.09.2017, 15:47
Re: Looping through victims for zombie - by StrikerZ - 27.09.2017, 15:51
Re: Looping through victims for zombie - by Misiur - 27.09.2017, 15:59
Re: Looping through victims for zombie - by StrikerZ - 27.09.2017, 16:03
Re: Looping through victims for zombie - by StrikerZ - 29.09.2017, 06:04
Re: Looping through victims for zombie - by Misiur - 29.09.2017, 06:21
Re: Looping through victims for zombie - by StrikerZ - 29.09.2017, 06:24
Re: Looping through victims for zombie - by Misiur - 29.09.2017, 06:26
Re: Looping through victims for zombie - by AbyssMorgan - 29.09.2017, 06:32

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