27.09.2017, 17:48
If weaponid in slot is different than server side weapon -> kick
If server side ammo is 0 -> remove weapon (when player increase ammo for current weapon, not working)
e.g.
player weapon in slot 5 is:
0 - server side
31 - player game (added M4 by Weapon Hack)
0 != 31 -> kick
If server side ammo is 0 -> remove weapon (when player increase ammo for current weapon, not working)
e.g.
player weapon in slot 5 is:
0 - server side
31 - player game (added M4 by Weapon Hack)
0 != 31 -> kick