27.09.2017, 16:04
8MB is nothing, so that's not the reason. Calling exit like that is fine, not a cause for the problem. Inline function creates "real" function in memory when it's first called (IIRC), then it's 0-overhead call.(well, maybe except for pushing local variables). Can you add "#define _DEBUG 7" at the top of your gamemode, and paste the server log output somewhere? It might be huge if something is wrong (and it is, 11 minutes is not a normal state of things)