Openbay(gate) 2 commands into 1
#7

Quote:
Originally Posted by Cubie
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I get what you mean but I have no clue on how to execute it. Could you maybe give a example?
This below code should give you an idea of how it can be done, keep in mind this is a somewhat basic piece of code for what you're trying to do, there are many optimizations that could be done.

Код:
new fdgate1_status = 0; // 0 = closed, 1 = open
new fdgate2_status = 0; // 0 = closed, 1 = open
new fdgate3_status = 0; // 0 = closed, 1 = open


CMD:bay(playerid,params[])
{
    if((PlayerInfo[playerid][pFaction] != 2) && (PlayerInfo[playerid][pFaction] != 3))
    	return SCM(playerid, COLOR_LIGHTRED, "You're not a Faction member.");
	else if(IsPlayerInRangeOfPoint(playerid, 8.0,-2534.17944, 2347.45361, 5.94538)) // fdgate1
	{
	    if(fdgate1_status == 0) // gate is closed, so let's open it
	    {
	    	MoveObject(fdgate1,-2534.1794, 2348.4136, 7.8590,0.50,0.00000, 90.0000, 90.0000);
			fdgate1_status = 1; // we just opened the gate so let's update our variable
		}
		else // gate is not closed so it must be open, so let's close it
		{
			MoveObject(fdgate1,-2534.17944, 2347.45361, 5.94538,0.50,0.00000, 0.0000, 90.0000);
			fdgate1_status = 0; // we just closed the gate so let's update our variable
		}
	}
	else if(IsPlayerInRangeOfPoint(playerid, 7.0,-2526.27173, 2347.45361, 5.94540)) // fdgate2
	{
	    if(fdgate2_status == 0) // gate is closed, so let's open it
	    {
	    	MoveObject(fdgate2,-2526.2717, 2348.4136, 7.8590,0.50,0, 90, 90);
			fdgate2_status = 1; // we just opened the gate so let's update our variable
		}
		else // gate is not closed so it must be open, so let's close it
		{
			MoveObject(fdgate2,-2526.27173, 2347.45361, 5.94540,0.50,0, 0, 90);
			fdgate2_status = 0; // we just closed the gate so let's update our variable
		}
	}
	else if(IsPlayerInRangeOfPoint(playerid, 7.0,-2518.36084, 2347.45361, 5.94540)) // fdgate3
	{
	    if(fdgate3_status == 0) // gate is closed, so let's open it
	    {
	    	MoveObject(fdgate3,-2518.3608, 2348.4136, 7.8590,0.50,0, 90, 90);
			fdgate3_status = 1; // we just opened the gate so let's update our variable
		}
		else // gate is not closed so it must be open, so let's close it
		{
			MoveObject(fdgate3,-2518.36084, 2347.45361, 5.94540,0.50,0, 0, 90);
			fdgate3_status = 0; // we just closed the gate so let's update our variable
		}
	}
	else SCM(playerid, -1, "Invalid Choice - you aren't close to any gate!");
	return 1;
}
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Messages In This Thread
Openbay(gate) 2 commands into 1 - by Cubie - 26.09.2017, 14:28
Re: Openbay(gate) 2 commands into 1 - by 10MIN - 26.09.2017, 14:43
Re: Openbay(gate) 2 commands into 1 - by ToiletDuck - 26.09.2017, 14:46
Re: Openbay(gate) 2 commands into 1 - by Cubie - 26.09.2017, 15:47
Re: Openbay(gate) 2 commands into 1 - by ToiletDuck - 26.09.2017, 15:50
Re: Openbay(gate) 2 commands into 1 - by Cubie - 27.09.2017, 10:50
Re: Openbay(gate) 2 commands into 1 - by MEW273 - 27.09.2017, 11:35
Re: Openbay(gate) 2 commands into 1 - by Cubie - 27.09.2017, 12:08

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