Angles
#3

I have put if (GetPlayerFacingAngle(playerid, Angle) < 90) and it works, I look forward and the function is not activated, I look back and it does not activate, I look to one side and it activates, and I look towards the other side and active, when I think it should be activated when looking at only one side, I have also put if(GetPlayerFacingAngle (playerid, Angle) == 0.25) and the object does not move anywhere it stays in the same position, I do not know if I'm making a mistake
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Angles - by XeroTM - 22.09.2017, 14:24
Re: Angles - by Zedder - 22.09.2017, 14:28
Re: Angles - by XeroTM - 22.09.2017, 14:37

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