how to send messages?
#6

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Originally Posted by Logic_
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What the fuck are you even saying... When a player is not connected, the Sscanf returns the value of 'playerid' as INVALID_PLAYER_ID (65535) which is constant at all conditions and it's far more easier and faster to compare two values rather than using a different function, which will absolutely do the same.
Well, thank you for the info i guess?
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Messages In This Thread
how to send messages? - by Mobtiesgangsa - 21.09.2017, 03:03
Re: how to send messages? - by Toroi - 21.09.2017, 05:35
Re: how to send messages? - by Logic_ - 21.09.2017, 08:38
Re: how to send messages? - by Bolex_ - 21.09.2017, 08:43
Re: how to send messages? - by Mobtiesgangsa - 21.09.2017, 18:26
Re: how to send messages? - by Toroi - 21.09.2017, 18:48
Re: how to send messages? - by Mobtiesgangsa - 21.09.2017, 21:03
Re: how to send messages? - by Toroi - 21.09.2017, 21:11

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