How to make..
#4

Look here's i need to make if someone Pressed LMB OR KEY_FIRE Textdraws removing i've trying your code its worked But i need for this too how to do it?

PHP код:
public OnPlayerText(playeridtext[])
{
    if(
InMenu[playerid] == 1)
    {
       if(
strval(text) == 1)
       {
          
TextDrawHideForPlayer(playeridTextdraw66);
          
TextDrawHideForPlayer(playeridTextdraw67);
          
TextDrawHideForPlayer(playeridTextdraw68);
          
TextDrawHideForPlayer(playeridTextdraw69);
          
TextDrawHideForPlayer(playeridTextdraw70);
          
TextDrawHideForPlayer(playeridTextdraw71);
          
TextDrawHideForPlayer(playeridTextdraw72);
          
TextDrawHideForPlayer(playeridTextdraw73);
          
TextDrawHideForPlayer(playeridTextdraw74);
          
TextDrawHideForPlayer(playeridTextdraw75);
          
TextDrawHideForPlayer(playeridTextdraw76);
          
TextDrawHideForPlayer(playeridTextdraw77);
          
TextDrawHideForPlayer(playeridTextdraw78);
          
TextDrawHideForPlayer(playeridTextdraw79);
          
TextDrawHideForPlayer(playeridTextdraw80);
          
TextDrawHideForPlayer(playeridTextdraw81);
          
TextDrawHideForPlayer(playeridTextdraw82);
          
TextDrawHideForPlayer(playeridTextdraw83);
          
TextDrawHideForPlayer(playeridTextdraw84);
          
TextDrawHideForPlayer(playeridTextdraw85);
          
TextDrawHideForPlayer(playeridTextdraw86);
          
TextDrawHideForPlayer(playeridTextdraw87);
          
TextDrawHideForPlayer(playeridTextdraw88);
          
TextDrawHideForPlayer(playeridTextdraw89);
          
TextDrawHideForPlayer(playeridTextdraw90);
          
TextDrawHideForPlayer(playeridTextdraw91);
          
TextDrawHideForPlayer(playeridTextdraw92);
          
TextDrawHideForPlayer(playeridTextdraw93);
          
TextDrawHideForPlayer(playeridTextdraw94);
          
TextDrawHideForPlayer(playeridTextdraw95);
          
TextDrawHideForPlayer(playeridTextdraw96);
          
TextDrawHideForPlayer(playeridTextdraw97);
          
TextDrawHideForPlayer(playeridTextdraw98);
          
TextDrawHideForPlayer(playeridTextdraw99);
          
TextDrawHideForPlayer(playeridTextdraw100);
          
TextDrawHideForPlayer(playeridTextdraw101);
          
TextDrawHideForPlayer(playeridTextdraw102);
          
TextDrawHideForPlayer(playeridTextdraw103);
          
TextDrawHideForPlayer(playeridTextdraw104);
          
TextDrawHideForPlayer(playeridTextdraw105);
          
TextDrawShowForPlayer(playeridTextdraw106);
          
TextDrawShowForPlayer(playeridTextdraw107);
          
TextDrawShowForPlayer(playeridTextdraw108);
          
TextDrawShowForPlayer(playeridTextdraw109);
          
TextDrawShowForPlayer(playeridTextdraw110);
          
TextDrawShowForPlayer(playeridTextdraw111);
          
TextDrawShowForPlayer(playeridTextdraw112);
          
TextDrawShowForPlayer(playeridTextdraw113);
          
TextDrawShowForPlayer(playeridTextdraw114);
          
TextDrawShowForPlayer(playeridTextdraw115);
          
TextDrawShowForPlayer(playeridTextdraw116);
          
TextDrawShowForPlayer(playeridTextdraw117);
          
TextDrawShowForPlayer(playeridTextdraw118);
          
TextDrawShowForPlayer(playeridTextdraw119);
          
TextDrawShowForPlayer(playeridTextdraw120);
          
TextDrawShowForPlayer(playeridTextdraw121);
          
TextDrawShowForPlayer(playeridTextdraw122);
          
TextDrawShowForPlayer(playeridTextdraw123);
          
TextDrawShowForPlayer(playeridTextdraw124);
          
TextDrawShowForPlayer(playeridTextdraw125);
          
TextDrawShowForPlayer(playeridTextdraw126);
          
TextDrawShowForPlayer(playeridTextdraw127);
          
TextDrawShowForPlayer(playeridTextdraw128);
          
TextDrawShowForPlayer(playeridTextdraw129);
          
TextDrawShowForPlayer(playeridTextdraw130);
          
TextDrawShowForPlayer(playeridTextdraw131);
          
TextDrawShowForPlayer(playeridTextdraw132);
          
TextDrawShowForPlayer(playeridTextdraw133);
          
TextDrawShowForPlayer(playeridTextdraw134);
          
TextDrawShowForPlayer(playeridTextdraw135);
          
TextDrawShowForPlayer(playeridTextdraw136);
          
TextDrawShowForPlayer(playeridTextdraw137);
          
TextDrawShowForPlayer(playeridTextdraw138);
          
TextDrawShowForPlayer(playeridTextdraw139);
          
InMenu[playerid] =0;
          return 
0;
       }
       if(
InMenu[playerid] == 1)
       {
          if(
strval(text) == 2)
       {
              
TextDrawHideForPlayer(playeridTextdraw66);
              
TextDrawHideForPlayer(playeridTextdraw67);
              
TextDrawHideForPlayer(playeridTextdraw68);
              
TextDrawHideForPlayer(playeridTextdraw69);
              
TextDrawHideForPlayer(playeridTextdraw70);
              
TextDrawHideForPlayer(playeridTextdraw71);
              
TextDrawHideForPlayer(playeridTextdraw72);
              
TextDrawHideForPlayer(playeridTextdraw73);
              
TextDrawHideForPlayer(playeridTextdraw74);
              
TextDrawHideForPlayer(playeridTextdraw75);
              
TextDrawHideForPlayer(playeridTextdraw76);
              
TextDrawHideForPlayer(playeridTextdraw77);
              
TextDrawHideForPlayer(playeridTextdraw78);
              
TextDrawHideForPlayer(playeridTextdraw79);
              
TextDrawHideForPlayer(playeridTextdraw80);
              
TextDrawHideForPlayer(playeridTextdraw81);
              
TextDrawHideForPlayer(playeridTextdraw82);
              
TextDrawHideForPlayer(playeridTextdraw83);
              
TextDrawHideForPlayer(playeridTextdraw84);
              
TextDrawHideForPlayer(playeridTextdraw85);
              
TextDrawHideForPlayer(playeridTextdraw86);
              
TextDrawHideForPlayer(playeridTextdraw87);
              
TextDrawHideForPlayer(playeridTextdraw88);
              
TextDrawHideForPlayer(playeridTextdraw89);
              
TextDrawHideForPlayer(playeridTextdraw90);
              
TextDrawHideForPlayer(playeridTextdraw91);
              
TextDrawHideForPlayer(playeridTextdraw92);
              
TextDrawHideForPlayer(playeridTextdraw93);
              
TextDrawHideForPlayer(playeridTextdraw94);
              
TextDrawHideForPlayer(playeridTextdraw95);
              
TextDrawHideForPlayer(playeridTextdraw96);
              
TextDrawHideForPlayer(playeridTextdraw97);
              
TextDrawHideForPlayer(playeridTextdraw98);
              
TextDrawHideForPlayer(playeridTextdraw99);
              
TextDrawHideForPlayer(playeridTextdraw100);
              
TextDrawHideForPlayer(playeridTextdraw101);
              
TextDrawHideForPlayer(playeridTextdraw102);
              
TextDrawHideForPlayer(playeridTextdraw103);
              
TextDrawHideForPlayer(playeridTextdraw104);
              
TextDrawHideForPlayer(playeridTextdraw105);
              
              
TextDrawShowForPlayer(playeridTextdraw140);
              
TextDrawShowForPlayer(playeridTextdraw141);
              
TextDrawShowForPlayer(playeridTextdraw142);
              
TextDrawShowForPlayer(playeridTextdraw143);
              
TextDrawShowForPlayer(playeridTextdraw144);
              
TextDrawShowForPlayer(playeridTextdraw145);
              
TextDrawShowForPlayer(playeridTextdraw146);
              
TextDrawShowForPlayer(playeridTextdraw147);
              
TextDrawShowForPlayer(playeridTextdraw148);
              
TextDrawShowForPlayer(playeridTextdraw150);
              
TextDrawShowForPlayer(playeridTextdraw149);
              
TextDrawShowForPlayer(playeridTextdraw151);
              
TextDrawShowForPlayer(playeridTextdraw152);
              
TextDrawShowForPlayer(playeridTextdraw153);
              
TextDrawShowForPlayer(playeridTextdraw154);
              
TextDrawShowForPlayer(playeridTextdraw155);
              
TextDrawShowForPlayer(playeridTextdraw156);
              
TextDrawShowForPlayer(playeridTextdraw157);
              
TextDrawShowForPlayer(playeridTextdraw158);
              
TextDrawShowForPlayer(playeridTextdraw159);
              
TextDrawShowForPlayer(playeridTextdraw160);
              
TextDrawShowForPlayer(playeridTextdraw161);
              
InMenu[playerid] = 0;
              return 
0;
       } 
Reply


Messages In This Thread
How to make.. - by Thanks - 21.09.2017, 11:35
Re: How to make.. - by AzaMx - 21.09.2017, 12:09
Re: How to make.. - by Meller - 21.09.2017, 12:17
Re: How to make.. - by Thanks - 21.09.2017, 12:26
Re: How to make.. - by Thanks - 21.09.2017, 19:19

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