16.09.2017, 12:47
Quote:
Am I missing something in Pawn or this condition is useless?
Code:
const AIM_SYNC = 203; IPacket:AIM_SYNC(playerid, BitStream:bs) { new aimData[PR_AimSync]; BS_IgnoreBits(bs, 8); BS_ReadAimSync(bs, aimData); if (aimData[PR_aimZ] != aimData[PR_aimZ]) // is NaN <- { aimData[PR_aimZ] = 0.0; BS_SetWriteOffset(bs, 8); BS_WriteAimSync(bs, aimData); } return 1; } https://github.com/urShadow/Pawn.Rak...tiVehicleSpawn |
Code:
public OnVehicleRequestDeath(vehicleid, killerid) { new Float:X, Float:Y, Float:Z, Float:health; GetVehiclePos(vehicleid,X,Y,Z); MapAndreas_FindZ_For2DCoord(X,Y,Z); GetVehicleHealth(vehicleid, health); if(health > 300.0 && Z != 0.0) // If car above the water MapAndreas return a height 0.0 { return 0; } return 1; }