16.09.2017, 12:19
Am I missing something in Pawn or this condition is useless?
And about this example, AntiVehicleSpawn, what about when it called when that vehicle is in water? OnVehicleDeath should be called
https://github.com/urShadow/Pawn.Rak...tiVehicleSpawn
Code:
const AIM_SYNC = 203;
IPacket:AIM_SYNC(playerid, BitStream:bs)
{
new aimData[PR_AimSync];
BS_IgnoreBits(bs, 8);
BS_ReadAimSync(bs, aimData);
if (aimData[PR_aimZ] != aimData[PR_aimZ]) // is NaN <-
{
aimData[PR_aimZ] = 0.0;
BS_SetWriteOffset(bs, 8);
BS_WriteAimSync(bs, aimData);
}
return 1;
}
https://github.com/urShadow/Pawn.Rak...tiVehicleSpawn
