12.09.2017, 20:20
Quote:
Only use OnPlayerUpdate if it's the only thing you can use (e.g. detecting pause).
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All you have to do is use it efficiently, and have proper checks, and it won't give issue.
This is the same with OnPlayerKeyStateChange, and the rest of them.
_ANY_ callback can effectively be misused to an extent that the server will be lagged out by it, it all depends on what you are using it for.