12.09.2017, 16:26
I FIX ABOUT THE GREEN COLOR, BUT NOW:
LINE 1326 TO 1354
WHATS WRONG?
Код HTML:
C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1333) : warning 217: loose indentation C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1334) : error 017: undefined symbol "i" C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1335) : error 017: undefined symbol "i" C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1337) : warning 217: loose indentation C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1338) : error 017: undefined symbol "i" C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1339) : error 017: undefined symbol "i" C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1342) : error 017: undefined symbol "i" C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1343) : error 017: undefined symbol "i" C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1346) : error 017: undefined symbol "i" C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1347) : error 017: undefined symbol "i" C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1350) : error 017: undefined symbol "i" C:\Users\Jaua\Downloads\gta-rp\gamemodes\GTARP.pwn(1351) : error 017: undefined symbol "i" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 10 Errors.
PHP код:
stock SendfacnameMessage(col, string[])
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerInfo[i][pFaction] == 2)
SendClientMessage(i, col, string); //goes through all the players checking who is and isint in faction 1
}
{
if(PlayerInfo[i][pFaction] == 3)
SendClientMessage(i, col, string); //goes through all the players checking who is and isint in faction 1
}
{
if(PlayerInfo[i][pFaction] == 4)
SendClientMessage(i, col, string); //goes through all the players checking who is and isint in faction 1
}
{
if(PlayerInfo[i][pFaction] == 5)
SendClientMessage(i, col, string); //goes through all the players checking who is and isint in faction 1
}
{
if(PlayerInfo[i][pFaction] == 6)
SendClientMessage(i, col, string); //goes through all the players checking who is and isint in faction 1
}
{
if(PlayerInfo[i][pFaction] == 7)
SendClientMessage(i, col, string); //goes through all the players checking who is and isint in faction 1
}
return 1;
}