11.09.2017, 20:53
Well if you're running a 0.3.7 server with a script that was designed for an older version then you're bound to run into problems one way or another. The debug message can actually be fairly easily decoded as follows:
(Float conversion: 1083430667 = 0x4093D70B = 4.62 IEEE-754; https://www.h-schmidt.net/FloatConverter/IEEE754.html)
If you had compiled with 0.3.7 files like you should have it would have given you an error (yes an error, not a warning) about "function header differs from prototype" because the bodypart parameter is missing. And if the compiler throws an error then the script is broken.
PHP код:
OnPlayerTakeDamage (playerid = 0, issuerid = 1, Float:damage = 4.62, weaponid = 10, bodypart = 3)
If you had compiled with 0.3.7 files like you should have it would have given you an error (yes an error, not a warning) about "function header differs from prototype" because the bodypart parameter is missing. And if the compiler throws an error then the script is broken.