06.09.2009, 19:14
Код:
public OnPlayerConnect(playerid) { SendDeathMessage(INVALID_PLAYER_ID,playerid,200); SendClientMessage(playerid,COLOR_RED, "If you don't have an account yet, use /register to create one."); //rules-------------------------------------------------------------------------- TextDrawShowForPlayer(playerid, rules0); TextDrawShowForPlayer(playerid, rules1); TextDrawShowForPlayer(playerid, rules2); //------------------------------------------------------------------------------- TextDrawShowForPlayer(playerid, Clock); SetPlayerColor(playerid, COLOR_GREY); // Set the player's color to inactive pInfo[playerid][pAdmin] = 0; pInfo[playerid][pDeaths] = 0; pInfo[playerid][pKills] = 0; LoggedIn[playerid] = 0; IsPlayerMuted[playerid] = 0; Bounty[playerid] = 0; BountyKills[playerid] = 0; new PName[MAX_PLAYER_NAME], str[128]; GetPlayerName(playerid, PName, MAX_PLAYER_NAME); if(!udb_Exists(PName)) { Registered[playerid] = 0; SystemMsg(playerid,"Type /register <password> to create an account"); } else { Registered[playerid] = 1; SystemMsg(playerid,"This nickname is registed! If you haven't registered this nickname please choose a different one!"); SystemMsg(playerid,"Please login by typing /login <password>"); } new second, minute, hour, day, month, year; if(fsearch("KickedNames.txt", PName, true)) { SystemMessage(playerid, "Your name has been banned on this server."); gettime(hour, minute, second); getdate(year, month, day); format(str, sizeof(str), "Player %s tried to join server with banned name on %d/%d/%d at %d:%d:%d.", PName, month, day, year, hour, minute, second); KickPlayer(playerid, ""); } else if(IsServerLocked == true) { SystemMessage(playerid, " Server is currently locked down by Administrator."); SystemMessage(playerid, " Please try connecting later."); KickPlayer(playerid, ""); } return 1; } public OnPlayerDisconnect(playerid, reason) { SendDeathMessage(INVALID_PLAYER_ID, playerid, 201); if(Registered[playerid]) { new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, MAX_PLAYER_NAME); dUserSetINT(playername).("Money",GetPlayerMoney(playerid)); dUserSetINT(playername).("Kills",pInfo[playerid][pKills]); dUserSetINT(playername).("Deaths",pInfo[playerid][pDeaths]); dUserSetINT(playername).("Admin",pInfo[playerid][pAdmin]); dUserSetINT(playername).("Wantedlvl",GetPlayerWantedLevel(playerid)); } return 1; }
Код:
public OnPlayerSpawn(playerid) { if(Killed[playerid] != -1) { TextDrawShowForPlayer (playerid, Textdraw0); TogglePlayerSpectating(playerid, true); SetTimerEx("StopSpeccing", 10000, false, "i", playerid); if(Killed[playerid] != INVALID_PLAYER_ID) { PlayerSpectatePlayer(playerid, Killed[playerid]); if (IsPlayerInAnyVehicle(Killed[playerid])) PlayerSpectateVehicle(playerid, GetPlayerVehicleID(Killed[playerid])); gSpectateID[playerid] = Killed[playerid]; } else { new randid = GetRandomID(); PlayerSpectatePlayer(playerid, randid); if (IsPlayerInAnyVehicle(randid)) PlayerSpectateVehicle(playerid, GetPlayerVehicleID(randid)); gSpectateID[playerid] = randid; } } //turfs zone for(new i=0; i<MAX_ZONES; i++) { GangZoneShowForPlayer(playerid, ZoneInfo[i][z_id], GetTeamColor(ZoneInfo[i][z_team])); if(ZoneTakeOverTeam[i] != -1) GangZoneFlashForPlayer(playerid, ZoneInfo[i][z_id], GetTeamColor(ZoneTakeOverTeam[i])); } //hide spawn info TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, rich0); TextDrawHideForPlayer(playerid, rich1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, biker0); TextDrawHideForPlayer(playerid, biker1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, hick0); TextDrawHideForPlayer(playerid, hick1); TextDrawHideForPlayer(playerid, rules0); TextDrawHideForPlayer(playerid, rules1); TextDrawHideForPlayer(playerid, rules2); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0); //spawn sound if(gTeam[playerid] == TEAM_WORKER) { GivePlayerWeapon(playerid, 16, 8); SetPlayerColor(playerid,COLOR_ORANGE); // Orange } else if(gTeam[playerid] == TEAM_PIMP) { GivePlayerWeapon(playerid, 15, 1); SetPlayerColor(playerid,COLOR_DARKRED); // Red } else if(gTeam[playerid] == TEAM_GOLFER) { GivePlayerWeapon(playerid, 45, 1); SetPlayerColor(playerid,COLOR_YELLOW); // Yellow } else if(gTeam[playerid] == TEAM_TRIAD) { GivePlayerWeapon(playerid, 8, 1); SetPlayerColor(playerid,COLOR_PINK); // Pink } else if(gTeam[playerid] == TEAM_MECHANIC) { GivePlayerWeapon(playerid, 24, 40); SetPlayerColor(playerid,COLOR_LIGHTBLUE); // LightBlue } else if(gTeam[playerid] == TEAM_BIKER) { GivePlayerWeapon(playerid, 24, 40); SetPlayerColor(playerid,COLOR_BLUE); // Blue } else if(gTeam[playerid] == TEAM_MEDIC) { GivePlayerWeapon(playerid, 4, 1); SetPlayerColor(playerid,COLOR_PURPLE); // Purple } else if(gTeam[playerid] == TEAM_SWAT) { GivePlayerWeapon(playerid, 44, 1); SetPlayerColor(playerid,COLOR_DARKGREEN); // DarkGreen } else if(gTeam[playerid] == TEAM_HICK) { GivePlayerWeapon(playerid, 6, 1); SetPlayerColor(playerid,COLOR_BROWN); // Brown } else if(gTeam[playerid] == TEAM_PILOT) { GivePlayerWeapon(playerid, 46, 1); SetPlayerColor(playerid,COLOR_DARKGREY); // Grey good } else if(gTeam[playerid] == TEAM_TORENO) { GivePlayerWeapon(playerid, 16, 8); SetPlayerColor(playerid,COLOR_BEGE); // Bege } else if(gTeam[playerid] == TEAM_NANG) { GivePlayerWeapon(playerid, 16, 8); SetPlayerColor(playerid,COLOR_RED); // lRed } else if(gTeam[playerid] == TEAM_CHICKEN) { GivePlayerWeapon(playerid, 18, 8); SetPlayerColor(playerid,COLOR_DARKYELLOW); // DarkYellow } else if(gTeam[playerid] == TEAM_ARMY) { GivePlayerWeapon(playerid, 16, 8); SetPlayerColor(playerid,COLOR_DARKGREEN); // DarkGreen } return 1; }
Код:
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid,playerid,reason); Killed[playerid] = killerid; pInfo[playerid][pDeaths]++; DropPlayerWeapons(playerid); if(killerid != INVALID_PLAYER_ID) { pInfo[killerid][pKills]++; if(gTeam[killerid] != gTeam[playerid]) { // Valid kill new str[128]; SetPlayerScore(killerid,GetPlayerScore(killerid)+1); GivePlayerMoney(killerid, 1000); if(IsPlayerJustice(playerid) && !IsPlayerJustice(killerid)) { BountyKills[killerid]++; if(BountyKills[killerid] > 3) { if(BountyKills[killerid] == 4) Bounty[killerid] = 10000; else Bounty[killerid] += 2500; GetName(killerid, killername); format(str, sizeof(str), "%s (%d) now has a bounty of $%d", killername, killerid, Bounty[killerid]); SendClientMessageToAll(COLOR_YELLOW, str); } } if(Bounty[playerid] > 0) { GetName(playerid, playername); GivePlayerMoney(killerid, Bounty[playerid]); format(str, sizeof(str), "You got $%d bounty reward for killing %s (%d)", Bounty[playerid], playername, playerid); SendClientMessageToAll(COLOR_YELLOW, str); } } } Bounty[playerid] = 0; BountyKills[playerid] = 0; return 1; }