06.09.2017, 11:23
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If it is true, y_ini uses CallLocalFunction. If it is false, it uses CallRemoteFunction. The first will only call your load callback in one script (the local script), otherwise it will call it in all scripts. I'm not writing an example.
Also, you can't have a static public function. I've had a few instances where it would have been nice, instead I've just resorted to the convention of prefixing them with "_" (though I'm recently preferring the suffix, as that as a prefix should be reserved for the compiler and system libraries). |
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Local in this context means "in the current filterscript/gamemode", not "current file". If you want keep loading constrained to this file only, I'd recommend y_inline (search the forums for an example).
#e: Welp, too slow again |
This can be set to answered/archived.
~iSpark.


