03.09.2017, 11:06
Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
{
new float:health;
GetPlayerHealth(damagedid, health);
if(damagedid != INVALID_PLAYER_ID)
{
if(PlayerInfo[damagedid][pFreezeTime] != 0)
{
SendClientMessage(playerid, -1, "This player is frozen, you can't shoot him.");
SetPlayerHealth(damagedid, health);
amount = 0;
return 0;
}
}
return 1;
}
just try, if it didn't work just let me know

