OnPlayerKeyStateChange
#4

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Originally Posted by Sew_Sumi
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The function "IsPlayerUsingFireExting" is currently dumbed down for debugging purposes, originally it checks much more than just the weapon ID otherwise I would be using solely the native functions but I reverted it all the way back to make it simple to try and figure the issue out. And again, Everything functions 100% as intended until I switch weapons away from the extinguisher and then back to it, Then it no longer sends me the debug message until a server restart.



EDIT: I re read what you said and looked over the code again and got it figured out. Thanks for the helpful response.
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Messages In This Thread
OnPlayerKeyStateChange - by DevHarden - 01.09.2017, 10:05
Re: OnPlayerKeyStateChange - by DevHarden - 01.09.2017, 22:21
Re: OnPlayerKeyStateChange - by Sew_Sumi - 01.09.2017, 22:42
Re: OnPlayerKeyStateChange - by DevHarden - 02.09.2017, 00:06
Re: OnPlayerKeyStateChange - by Sew_Sumi - 02.09.2017, 01:22

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