31.08.2017, 09:39
Quote:
I've been working on a temporary fix. Anything better than this would require a client/server update, which would take a lot longer to get out to players. I want to be clear again that nothing added to the SA-MP server code can stop network attacks. There's a point where your host will fold from too many packets, no matter whether you're running a SA-MP server, an IRC server, a MUD, linx, a usenet mirror, color terminal, bitchx etc.
Feedback is requested. Update 0.3.7 R2-2 (testing): - Changes the query flood control to deal with different query types independently. - Connection cookie logging is disabled by default. Downloads (testing): SA-MP 0.3.7 R2-2 Linux Server: http://files.sa-mp.com/samp037svr_R2-2.tar.gz SA-MP 0.3.7 R2-2 Windows Server: http://files.sa-mp.com/samp037_svr_R2-2_win32.zip |