30.08.2017, 02:26
Obviously.
I got the error before I had IsPlayerConnected() and it still happens with it. I added it to see if there would be a difference. I really don't see how it's occurring.
I got the error before I had IsPlayerConnected() and it still happens with it. I added it to see if there would be a difference. I really don't see how it's occurring.

