24.08.2017, 09:36
Quote:
Changing the minconnectiontime parameter in server.cfg might help. I believe by default this is set to 0 so there is no delay between connection requests. You can set this to 5 seconds (5000 milliseconds) or so, depending on how often players join and leave. It might help but it probably won't stop the flooding entirely.
Do these requests also trigger OnIncommingConnection? If so you might be able to filter some of them by their port numbers. Genuine clients will almost universally use a random dynamic port in the range 49152 through 65535. If the port number is lower than 49152 you can temporarily block the IP using BlockIpAddress. |
It only gives the cookie output, player is not joining if that's what you mean.