24.08.2017, 05:59
In your LuxAdmin saving / loading part you create a variable (and in database too if needed), that variable will contain the amount of bags / reactions.
Once a player gets one of them, up the variable by one, for example:
pInfo[playerid][MoneyBab]++; (if you store all player related stuff in this way).
That's basicly all, i never saw that admin filterscript, as I started from sratch, but this is the idea on how to do it
Once a player gets one of them, up the variable by one, for example:
pInfo[playerid][MoneyBab]++; (if you store all player related stuff in this way).
That's basicly all, i never saw that admin filterscript, as I started from sratch, but this is the idea on how to do it