23.08.2017, 12:58
The textures are from the weapon models. The icons are included in the TXD.
Go to (for example) Prineside and find the weapon you want to do this for.
Eg. http://dev.prineside.com/en/gtasa_sa.../359-rocketla/
Here you see the ID of the model (359) and the model name ("rocketla"), next click on the TXD file on the right and you see the texturenames you can use ("rocketlaicon" for the icon texture).
Now fill this info into Set(Dynamic)ObjectMaterial and you can set the icon texture for your objects.
Go to (for example) Prineside and find the weapon you want to do this for.
Eg. http://dev.prineside.com/en/gtasa_sa.../359-rocketla/
Here you see the ID of the model (359) and the model name ("rocketla"), next click on the TXD file on the right and you see the texturenames you can use ("rocketlaicon" for the icon texture).
Now fill this info into Set(Dynamic)ObjectMaterial and you can set the icon texture for your objects.