21.08.2017, 16:09
Update v2.2.0:
- Added support for CreateDynamicExplosionDMG (now missile auto detect player death)
- Added support for damage NPC
- Added support for Streamer Tags
- Updated functions:
- Added support for CreateDynamicExplosionDMG (now missile auto detect player death)
- Added support for damage NPC
- Added support for Streamer Tags
- Updated functions:
Код:
MissileLaunch(type,Float:detection_range,Float:explode_radius,Float:speed,Float:x,Float:y,Float:z,worldid,interiorid,playerid, Float:streamdistance,missile_object,Float:tx,Float:ty,Float:tz,byplayerid=INVALID_PLAYER_ID,teamid=ANY_TEAM, bool:remote=false,remote_count=MAX_MISSILE_REMOTE_TARGET,remote_height=1.0,Float:arc_roll=0.0, Float:damage=-1.0,Float:vehicle_damage=-1.0); MissileLaunchAimPlayer(targetid,type,Float:detection_range,Float:explode_radius,Float:speed,Float:x,Float:y,Float:z, worldid,interiorid,playerid,Float:streamdistance,missile_object,Float:tx,Float:ty,Float:tz, byplayerid=INVALID_PLAYER_ID,teamid=ANY_TEAM,Float:damage=-1.0,Float:vehicle_damage=-1.0); //if damage is -1 mine generated standard DynamicExplosion without DMG system //if vehicle damage is -1 and damage is not -1, vehicle damage now is 750