Calculating ground Z axis.
#2

It's fairly simple really - what you need is the position of the player at time of death, using normal GetPlayerPos. You then add a few units in Z axis to make the pickup stand out of the ground, and done?
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Messages In This Thread
Calculating ground Z axis. - by K0P - 20.08.2017, 15:16
Re: Calculating ground Z axis. - by TheCman - 20.08.2017, 15:18
Re: Calculating ground Z axis. - by Sew_Sumi - 20.08.2017, 15:23
Re: Calculating ground Z axis. - by TheCman - 20.08.2017, 15:25
Re: Calculating ground Z axis. - by Sew_Sumi - 20.08.2017, 15:48
Re: Calculating ground Z axis. - by TheCman - 20.08.2017, 15:55
Re: Calculating ground Z axis. - by Sew_Sumi - 20.08.2017, 16:10
Re: Calculating ground Z axis. - by TheCman - 20.08.2017, 16:15
Re: Calculating ground Z axis. - by Sew_Sumi - 20.08.2017, 16:21
Re: Calculating ground Z axis. - by Paulice - 20.08.2017, 17:17

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