Player data access style
#7

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Originally Posted by Paulice
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That seems like a horrible approach.
Not really, if you use MySQL properly you could remove a lot of workload from the SA-MP server. Considering PAWN is one-threaded, the possibility of running large data queries in a different entity allows a large gamemode with a vast amount of data run smoothly.
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Messages In This Thread
Player data access style - by Misiur - 17.08.2017, 13:23
Re: Player data access style - by Paulice - 17.08.2017, 16:12
Re: Player data access style - by Vince - 17.08.2017, 16:37
Re: Player data access style - by Misiur - 17.08.2017, 19:48
Re: Player data access style - by Paulice - 17.08.2017, 21:43
Re: Player data access style - by Misiur - 17.08.2017, 21:53
Respuesta: Re: Player data access style - by Marricio - 20.08.2017, 14:29
Re: Player data access style - by TheCman - 20.08.2017, 16:03

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