SelectTextDraw - Fade cursor. HELP!
#5

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Originally Posted by Ballu Miaa
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OnPlayerUpdate is the problem then. OnPlayerUpdate is called every time your player moves. Therefore move it to some other callback or function. Like OnPlayerSpawn or when a command is input.
You misunderstood me, I gave only an example on what principle it works. I do not have the CancelSelectTextdraw / Object function called in OnPlayerUpdate. I gave an example of how it works, which works as if every 10 milliseconds was called the CancelSelectTextDraw / Object function.
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Messages In This Thread
SelectTextDraw - Fade cursor. HELP! - by Zamek - 15.08.2017, 20:07
Re: SelectTextDraw - Fade cursor. HELP! - by JasonRiggs - 15.08.2017, 22:56
Re: SelectTextDraw - Fade cursor. HELP! - by Zamek - 16.08.2017, 06:15
Re: SelectTextDraw - Fade cursor. HELP! - by Ballu Miaa - 16.08.2017, 06:18
Re: SelectTextDraw - Fade cursor. HELP! - by Zamek - 16.08.2017, 06:21
Re: SelectTextDraw - Fade cursor. HELP! - by Zamek - 16.08.2017, 14:43

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