25.07.2017, 03:48
Use is:
Quote:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { if((hittype != BULLET_HIT_TYPE_NONE) && 0 <= weaponid <= WEAPON_MOLTOV) return 0; return 1; } |