19.07.2017, 20:58
This should work.
Note: I just reworked your "Message" function so I could see if it would spit any errors when compiling. Simply replace this with your message function or test it with it, I don't care. :P
Note: I just reworked your "Message" function so I could see if it would spit any errors when compiling. Simply replace this with your message function or test it with it, I don't care. :P
Код:
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) { if ( newkeys & KEY_JUMP ) { if ( DB[playerid][SuperJumpLevel] == 1 ) { GetPlayerVelocity( playerid, F[0], F[1], F[2] ); SetPlayerVelocity( playerid, F[0] * 1.3, F[1] * 2, F[2] + 0.1 ); SendClientMessage( playerid, -1, "Super Jump Established." ); } } return 1; }
Код:
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase [Finished in 0.1s]