onplayerkeystatechange "PRESSED" unexpected token
#8

Quote:
Originally Posted by NaS
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Did you use

Код:
if(PRESSED(KEY_JUMP))
like AbyssMorgan already suggested,

or the old code?

The macro just accepts one argument (the key), not two.
if(PRESSED(KEY_JUMP))*

okay seems like the "*" just appeared once I pasted it here it appeared to be a blank space over pawn, it solved the issue, it was an invisible character....

edit: seems like it does not detect in game the jump, it does not send the message and does not increase the velocity
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