[Ajuda] DOF2
#8

a linha q ta dando warning e essa:

Quote:

Player[ playerid ][ pSede ] = DOF2_GetInt( GetPlayerArquivo(playerid),"pSede");

esse e o sistema que eu uso:
Quote:

enum Player_Data
{
bool: pConectado,
pIdioma,
pAdmin,
pAviso,
bool: pMute,
bool: pBlockPM,
pChat,
pBackpack,
pSlots,
pFome,
pSede,
pRadiation,
pReputation,
pExp,
pLevel,
pRespawn,
pSangrando,
pQuebrado,
pTemGPS,
pTemColete,
pTemCapacete
};

new pInfo[MAX_PLAYERS][Player_Data];

Quote:

public OnPlayerUpdate(playerid)
{
if(!IsPlayerNPC(playerid) && IsPlayerConnected(playerid))
{
if(pInfo[playerid][pConectado] == true)
{
new str[200];

format(str, sizeof(str), "[~y~%s~w~]", PegarNome(playerid));
PlayerTextDrawSetString(playerid, PLAYER_HUD[playerid][22], str);

format(str, sizeof(str), "%.0i%", pInfo[playerid][pFome]);
PlayerTextDrawSetString(playerid, PLAYER_HUD[playerid][9], str);

format(str, sizeof(str), "%.0i%", pInfo[playerid][pSede]);
PlayerTextDrawSetString(playerid, PLAYER_HUD[playerid][13], str);


if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
format(str, sizeof(str), "Fuel: ~r~%i~n~~w~Engine: %s", vInfo[vehicleid][vCombustivel], vInfo[vehicleid][vTemMotor] ? ("~g~Yes") : ("~r~None"));
PlayerTextDrawSetString(playerid, VEH_HUD[playerid][3], str);
}
}
}
return 1;
}

Quote:
public AtualizarSede()
{
foreach(Player, i)
{
if(pInfo[i][pConectado] == true && IsPlayerConnected(i) && !IsPlayerNPC(i))
{
if(pInfo[i][pSede] > 0) pInfo[i][pSede]--;
if(pInfo[i][pSede] == 5) SendClientMessage(i, COR_AMARELO, Translate(pInfo[i][pIdioma], "[Sede]: Voce esta ficando com Sede, beba alguma coisa ou comecara a perder vida.",
"[THIRST]: You're getting thirsty, drink something or will begin to lose health."));
if(pInfo[i][pSede] == 0)
{
new Float:health;
GetPlayerHealth(i, health), SetPlayerHealth(i, health-10);
SetPlayerDrunkLevel(i, 4500);
}
}
}
return 1;
}

Quote:

stock ResetarPlayer(playerid)
{
ResetPlayerInventory(playerid);
ResetPlayerWeapons(playerid);

if(pInfo[playerid][pSangrando] == 1) KillTimer(SangueTimer[playerid]);

pInfo[playerid][pChat] = 0;
pInfo[playerid][pQuebrado] = 0;
pInfo[playerid][pSangrando] = 0;
pInfo[playerid][pBackpack] = 5;
pInfo[playerid][pFome] = 80;
pInfo[playerid][pSede] = 80;
pInfo[playerid][pRadiation] = 0;

AddItem(playerid, "Water Canteen", 1);
AddItem(playerid, "Bandage", 1);
return 1;
}

Reply


Messages In This Thread
DOF2 - by PedroH - 17.07.2017, 01:03
Re: DOF2 - by NathanT - 17.07.2017, 16:17
Respuesta: DOF2 - by OtimoJogo - 17.07.2017, 17:11
Re: DOF2 - by PedroH - 17.07.2017, 17:46
Re: DOF2 - by NathanT - 17.07.2017, 23:14
Re: DOF2 - by PedroH - 18.07.2017, 15:00
Re: DOF2 - by NathanT - 18.07.2017, 17:48
Re: DOF2 - by PedroH - 18.07.2017, 18:10
Re: DOF2 - by NathanT - 18.07.2017, 21:21
Re: DOF2 - by PedroH - 19.07.2017, 00:25

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