Fake Kill
#10

Quote:
Originally Posted by Konstantinos
Посмотреть сообщение
The use of a timer is unnecessary, you can still increase the variable in the callback. I'd also advise to stop the execution right there if the value of the variable is over 3 as we wouldn't want to add the "fake kills" to the players' statistics and execute pointless code.
Except for the fact that it doesn't actually stop fake killing, but only massive/spammy fake kills.

Quote:
Originally Posted by Paulice
Посмотреть сообщение
Simply check whether the player has registered damage to the other player or not. If the player did not, then cheat confirmed.

That is as simple as it gets, consider other factors if you want a more effective anti-system (though the above would serve you fine)
Time since last damage can also be a factor you could consider adding (ideal for servers with a damage sync system - take precaution if you do not have one; try increasing the set limit).
Reply


Messages In This Thread
Fake Kill - by Hunud - 17.07.2017, 10:16
Re: Fake Kill - by Arbico - 17.07.2017, 14:01
Re: Fake Kill - by Freedom. - 17.07.2017, 14:17
Re: Fake Kill - by Arbico - 17.07.2017, 14:20
Re: Fake Kill - by FailerZ - 17.07.2017, 14:25
Re: Fake Kill - by Freedom. - 17.07.2017, 14:26
Re: Fake Kill - by Hunud - 17.07.2017, 14:32
Re: Fake Kill - by Abagail - 17.07.2017, 15:32
Re: Fake Kill - by Konstantinos - 17.07.2017, 21:53
Re: Fake Kill - by Paulice - 17.07.2017, 22:29

Forum Jump:


Users browsing this thread: 1 Guest(s)