17.07.2017, 22:29
Quote:
The use of a timer is unnecessary, you can still increase the variable in the callback. I'd also advise to stop the execution right there if the value of the variable is over 3 as we wouldn't want to add the "fake kills" to the players' statistics and execute pointless code.
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Time since last damage can also be a factor you could consider adding (ideal for servers with a damage sync system - take precaution if you do not have one; try increasing the set limit).